#include "GameFile.h"

GameFile::GameFile()
{

}

GameFile::GameFile( const std::string& theFilename )
{
	filename = theFilename;
}

bool GameFile::Load()
{
	return Load( filename );
}

bool GameFile::Load( const std::string& theFilename )
{
	return false;
}

bool GameFile::Save()
{
	return Save( filename );
}

bool GameFile::Save( const std::string& theFilename )
{
	return false;
}

void Delete()
{

}

bool Copy( const std::string& theFilename )
{

}
